DWG RG-S15478Server sheetchecked 38d ago
Boat wars Gamemode | Deep Sea Training | Testing
Offline 185.218.195.135:20184 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Boat wars Gamemode | Deep Sea Training | Testing, and is it up?
The current state of Boat wars Gamemode | Deep Sea Training | Testing is offline, with the last sighting 38 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.
What location is recorded for Boat wars Gamemode | Deep Sea Training | Testing?
There is no region published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 185.218.195.135:20184.
On which Rust version is Boat wars Gamemode | Deep Sea Training | Testing running?
On Linux, Boat wars Gamemode | Deep Sea Training | Testing runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing is not responding at the latest refresh; the last record of it online is 38 days 15 hours ago.
In the rankings, which position does Boat wars Gamemode | Deep Sea Training | Testing hold?
Player hours over seven days place Boat wars Gamemode | Deep Sea Training | Testing at #15,478, within the top 68% of ranked servers.
Wipe times
On Boat wars Gamemode | Deep Sea Training | Testing, when do wipes occur?
Too few wipes are on record for Boat wars Gamemode | Deep Sea Training | Testing to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 43 days 17 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for Boat wars Gamemode | Deep Sea Training | Testing?
Gather rate for Boat wars Gamemode | Deep Sea Training | Testing: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Boat wars Gamemode | Deep Sea Training | Testing loaded?
A procedural map, generated by the game, is what Boat wars Gamemode | Deep Sea Training | Testing runs.
Filters
On Rust Graphs, which lists and filters contain Boat wars Gamemode | Deep Sea Training | Testing?
The Rust Graphs lists that carry Boat wars Gamemode | Deep Sea Training | Testing are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Boat wars Gamemode | Deep Sea Training | Testing, what is meant by each tag?
Tags published by Boat wars Gamemode | Deep Sea Training | Testing, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Boat wars Gamemode | Deep Sea Training | Testing joined?
Enter client.connect 185.218.195.135:20184 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust
mp40
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.