DWG RG-S14055Server sheetchecked 5d ago
Skin Test Local
Offline 185.228.124.78:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:34 UTC5d ago | 1 | – | running | 0 |
| Sat 19 Sep, 17:54 UTC38d ago | 1 | halved by day 2 | 33.1 days | 1 |
| Sat 19 Sep, 09:41 UTC38d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Skin Test Local online, and what uptime has been recorded?
Last seen 5 days 1 hours ago; right now Skin Test Local is offline. 1 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 17 September 2026.
In which location is Skin Test Local hosted?
There is no region published by Skin Test Local. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 185.228.124.78:28015 is its address.
What Rust version is recorded for Skin Test Local?
On Windows, Skin Test Local runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on Skin Test Local?
No response from Skin Test Local; the server was last seen 5 days 1 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is Skin Test Local placed?
Within the top 63% of all ranked servers: Skin Test Local at #14,055 for player hours, seven days recorded.
Wipe times
What happens on Skin Test Local on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.
On Skin Test Local, when do wipes occur?
No next wipe can be predicted for Skin Test Local: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 1 hours ago.
Rules and settings
Which rules and settings are recorded for Skin Test Local?
The name of Skin Test Local records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Skin Test Local?
Seed 1219563660 and size 4,000 define the procedural map Skin Test Local generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Skin Test Local?
The Rust Graphs lists that carry Skin Test Local are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Skin Test Local?
The game's server browser reads these tags from Skin Test Local: gmrust (Game mode): Standard survival, as Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Skin Test Local joined?
Enter client.connect 185.228.124.78:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.