StatusLive Servers online11,758 Players58,600 Populated3,466 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S1511Server sheetchecked 10m ago

Building Bulletin Creative

Online 185.248.134.124:28015 checked 10m ago

moddedoxide
Connect
Players now 11/ 100 11% full
7-day average4peak 15
Rank#1,511top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0510152023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Building Bulletin Creative
Fig. 2

Server performance

025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak11players, last three wipes
crowd held80%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:23 UTC6d ago 8 – running 2
Tue 13 Oct, 10:02 UTC15d ago 15 halved by day 3 9.3 days 0
Sun 4 Oct, 09:15 UTC24d ago 10 held half 9 days 0
Fri 2 Oct, 03:38 UTC26d ago 7 held half 2.2 days 0
Mon 21 Sep, 16:42 UTC37d ago 14 held half 10.5 days 2
Thu 17 Sep, 09:04 UTC41d ago 8 held half 4.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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05
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Building Bulletin Creative, and is it online now?

Right now, Building Bulletin Creative is recorded as online. Counted from its reported uptime, the last restart was about 6 days 2 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does Building Bulletin Creative perform, as measured?

The last 48 hours give an average of 100 server fps and a floor of 98. Counted at its highest: 139,310 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,247 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Building Bulletin Creative?

There is no region published by Building Bulletin Creative. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 185.248.134.124:28015.

On which Rust version is Building Bulletin Creative running?

The platform is Windows and the version is Rust network protocol 2635 and build 166494 on Building Bulletin Creative. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Building Bulletin Creative?

At the last refresh, Building Bulletin Creative recorded 11 players across 100 slots. The seven-day mean is 4 players; the peak over the same period is 15. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 13 players.

In the rankings, which position does Building Bulletin Creative hold?

Within the top 7% of all ranked servers: Building Bulletin Creative at #1,511 for player hours, seven days recorded.

Wipe times

What happens on Building Bulletin Creative on the day of a wipe?

The recent wipes averaged a busiest count of 11 players. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 80% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 3.

What wipe schedule has been recorded for Building Bulletin Creative?

There is no next wipe to predict at Building Bulletin Creative, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 6 days 4 hours ago.

Settings

What settings and rules apply on Building Bulletin Creative?

The name of Building Bulletin Creative records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

What is the map for Building Bulletin Creative?

Size 6,000 with seed 1337: that is the procedural map Building Bulletin Creative runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Lists and filters

Where does Building Bulletin Creative appear among the Rust Graphs lists and filters?

On Rust Graphs, Building Bulletin Creative is placed in these lists: Modded Rust servers, Rust build servers, plotted live and Rust creative servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

Which meaning is attached to each tag on Building Bulletin Creative?

The game's server browser reads these tags from Building Bulletin Creative: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs166494 (Build): 166494 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Building Bulletin Creative joined?

In Rust, press F1 and type client.connect 185.248.134.124:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/rusticated is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs166494
Build 166494 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded