StatusLive Servers online11,756 Players64,636 Populated3,440 Wiped · 3 h196 Interval5 min Date29 OCT 2026

DWG RG-S1137Server sheetchecked 6m ago

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 6m ago

moddedoxide
Connect
Players now 7/ 100 7% full
7-day average8peak 16
Rank#1,137top 5%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0510152012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC
Fig. 2

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and what uptime has been recorded?

Right now, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is recorded as online. Counted from its reported uptime, the last restart was about 6 days 14 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 23 September 2026 is when Rust Graphs first saw it.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC stable in the figures recorded?

233 server fps on average over the last 48 hours, and never under 217. Counted at its highest: 13,753 entities, buildings, deployables and the rest of the world included. 2,077 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

A region is not published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.255.92.108:28125.

On which Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC running?

Rust network protocol 2635 and build 167781 on Linux: that is what RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Current player count on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: 7, of 100 slots. The seven-day mean is 8 players; the peak over the same period is 16. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 15 players.

What rank has been recorded for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Over the last seven days, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC records #1,137 for player hours: the top 5% of all ranked servers.

Wipe times

What happens on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on the day of a wipe?

At their busiest, its recent wipes drew 8 players on average. At 41 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 27 days 13 hours ago the current world was made.

Settings

Which rules and settings are recorded for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Gather rate for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

Which map has RevolexScripts Hvh | NO EAC | Develop made by CMMLKC loaded?

Size 1,750 with seed 75034313: that is the procedural map RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

These Rust Graphs lists include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC joined?

Enter client.connect 185.255.92.108:28125 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://revolexscript.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded