DWG RG-S8543Server sheetchecked 1h ago
Chill Zone
Online 185.36.205.3:28095 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:36 UTC4d ago | 1 | – | running | 0 |
| Mon 5 Oct, 11:44 UTC23d ago | 0 | – | 19 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Chill Zone, and is it up?
Chill Zone is up at this moment. The uptime it reports puts the last restart at about 10 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Chill Zone stable in the figures recorded?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 116,178 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,915 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Chill Zone hosted?
A region is not published by Chill Zone. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 185.36.205.3:28095 is its address.
What Rust version is recorded for Chill Zone?
On Windows, Chill Zone runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on Chill Zone?
0 of 100 slots on Chill Zone are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Chill Zone placed?
Over the last seven days, Chill Zone records #8,543 for player hours: the top 38% of all ranked servers.
Wipe data
On Chill Zone, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 2 hours after the latest wipe the crowd was at its peak.
On Chill Zone, when do wipes occur?
Chill Zone's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days 6 hours ago.
Settings
Which settings does Chill Zone run, and what rules?
No gather rate is stated in the name of Chill Zone. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Chill Zone played?
Chill Zone runs a procedural map of size 4,500 with seed 3607024434, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Chill Zone appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Chill Zone: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
On Chill Zone, what is meant by each tag?
The game's server browser reads these tags from Chill Zone: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Chill Zone?
Enter client.connect 185.36.205.3:28095 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
