StatusLive Servers online11,648 Players32,263 Populated2,789 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S14840Server sheetchecked 14d ago

test - Procedural

Offline 186.208.153.100:28015 checked 14d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#14,840top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on test - Procedural
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:40 UTC14d ago 1 – running 1
Wed 14 Oct, 06:41 UTC14d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for test - Procedural, and is it up?

The current state of test - Procedural is offline, with the last sighting 14 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

In which location is test - Procedural hosted?

No region is published by test - Procedural. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 186.208.153.100:28015.

On which Rust version is test - Procedural running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on test - Procedural. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for test - Procedural?

test - Procedural is not responding at the latest refresh; the last record of it online is 14 days 8 hours ago.

What rank has been recorded for test - Procedural?

Over the last seven days, test - Procedural records #14,840 for player hours: the top 69% of all ranked servers.

Wipe data

On test - Procedural, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On test - Procedural, when do wipes occur?

The record of test - Procedural's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 14 days 10 hours ago.

Map and rules

Which settings does test - Procedural run, and what rules?

No gather rate is stated in the name of test - Procedural. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

What is the map for test - Procedural?

test - Procedural runs a procedural map, which the game generates.

Filters

Where does test - Procedural appear among the Rust Graphs lists and filters?

These Rust Graphs lists include test - Procedural: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On test - Procedural, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags test - Procedural publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join test - Procedural?

In Rust, press F1 and type client.connect 186.208.153.100:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded