StatusLive Servers online11,635 Players30,176 Populated2,756 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S15466Server sheetchecked 38d ago

Local Test Server

Offline 187.10.109.54:28015 checked 38d ago

moddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,466top 68%
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

Is Local Test Server online, and what uptime has been recorded?

Last seen 38 days 4 hours ago; right now Local Test Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 19 September 2026.

What location is recorded for Local Test Server?

There is no region published by Local Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 187.10.109.54:28015.

On which Rust version is Local Test Server running?

Rust network protocol 2633 and build 164530 on Windows: that is what Local Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Local Test Server?

Local Test Server is not responding at the latest refresh; the last record of it online is 38 days 4 hours ago.

Against other Rust servers, where is Local Test Server placed?

Player hours over seven days place Local Test Server at #15,466, within the top 68% of ranked servers.

Wipe data

On Local Test Server, when do wipes occur?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 39 days 15 hours ago.

Map and rules

Which rules and settings are recorded for Local Test Server?

No gather rate is stated in the name of Local Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Local Test Server?

Local Test Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Local Test Server?

The Rust Graphs lists that carry Local Test Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

Tags published by Local Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Local Test Server?

In Rust, press F1 and type client.connect 187.10.109.54:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded