StatusLive Servers online11,636 Players31,247 Populated2,768 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S10300Server sheetchecked 7h ago

CrowdControlServer

Offline 187.109.128.23:28015 checked 7h ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#10,300top 46%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75120:0021:0022:00

Hourly average and peak, UTC.

Fig. 1Players on CrowdControlServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is CrowdControlServer online, and what uptime has been recorded?

The current state of CrowdControlServer is offline, with the last sighting 7 hours ago. 3 of 72 hours up over the last 3 full days, which is 4% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.

What location is recorded for CrowdControlServer?

There is no region published by CrowdControlServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 187.109.128.23:28015.

What Rust version is recorded for CrowdControlServer?

Rust network protocol 2635 and build 168909 on Windows: that is what CrowdControlServer runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on CrowdControlServer?

The latest refresh records CrowdControlServer as offline, last seen 7 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 1 players.

Against other Rust servers, where is CrowdControlServer placed?

Over the last seven days, CrowdControlServer records #10,300 for player hours: the top 46% of all ranked servers.

Schedules

Which times and days are wipes plotted at on CrowdControlServer?

The record of CrowdControlServer's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 19 days 2 hours ago.

Settings

Which rules and settings are recorded for CrowdControlServer?

No gather rate is stated in the name of CrowdControlServer. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is CrowdControlServer played?

CrowdControlServer runs a procedural map, which the game generates.

Filters

Where does CrowdControlServer appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry CrowdControlServer are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On CrowdControlServer, what is meant by each tag?

The game's server browser reads these tags from CrowdControlServer: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is CrowdControlServer joined?

Connect with client.connect 187.109.128.23:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded