StatusLive Servers online11,769 Players61,343 Populated3,535 Wiped · 3 h127 Interval5 min Date28 OCT 2026

DWG RG-S15983Server sheetchecked 23d ago

Test Server RaidSim

Offline 187.13.28.14:28021 checked 23d ago

moddedoxide
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,983top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Server RaidSim
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Test Server RaidSim, and is it up?

Test Server RaidSim is offline at this moment; 23 days 12 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 5 October 2026.

What location is recorded for Test Server RaidSim?

A region is not published by Test Server RaidSim. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 187.13.28.14:28021.

What Rust version is recorded for Test Server RaidSim?

On Windows, Test Server RaidSim runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Test Server RaidSim?

No response from Test Server RaidSim; the server was last seen 23 days 12 hours ago.

In the rankings, which position does Test Server RaidSim hold?

Within the top 71% of all ranked servers: Test Server RaidSim at #15,983 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Test Server RaidSim?

The record of Test Server RaidSim's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 23 days 13 hours ago.

Rules and settings

What settings and rules apply on Test Server RaidSim?

No gather rate is stated in the name of Test Server RaidSim. 100 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Filters

Where does Test Server RaidSim appear among the Rust Graphs lists and filters?

On Rust Graphs, Test Server RaidSim is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Test Server RaidSim?

gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): Slots: 3; ts100 (Group limit): Teams hold no more than 100; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Test Server RaidSim publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Test Server RaidSim?

Connect with client.connect 187.13.28.14:28021: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp3
Max players Slots: 3.
ts100
Group limit Teams hold no more than 100.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded