StatusLive Servers online11,644 Players39,508 Populated2,969 Wiped · 3 h72 Interval5 min Date28 OCT 2026

DWG RG-S15420Server sheetchecked 11m ago

ScrapLands

Online 187.7.18.56:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on ScrapLands
Fig. 2

Server performance

025507510003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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128 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is ScrapLands online, and what uptime has been recorded?

Right now, ScrapLands is recorded as online. The uptime it reports puts the last restart at about 4 days 18 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of ScrapLands show?

55 server fps on average over the last 48 hours, and never under 13. Counted at its highest: 121,204 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,198 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is ScrapLands hosted?

No region is published by ScrapLands. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 187.7.18.56:28015.

On which Rust version is ScrapLands running?

On Linux, ScrapLands runs Rust network protocol 2632 and build 162434. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for ScrapLands?

Current player count on ScrapLands: 0, of 100 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is ScrapLands placed?

Over the last seven days, ScrapLands records #15,420 for player hours: the top 69% of all ranked servers.

Wipe data

On ScrapLands, when do wipes occur?

ScrapLands's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 55 days 14 hours ago.

Map and rules

Which rules and settings are recorded for ScrapLands?

No gather rate is stated in the name of ScrapLands. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has ScrapLands loaded?

Seed 1337 and size 4,500 define the procedural map ScrapLands generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain ScrapLands?

These Rust Graphs lists include ScrapLands: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on ScrapLands?

Tags published by ScrapLands, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): Join only if your game is on protocol 2632; cs162434 (Build): Build: 162434; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is ScrapLands joined?

Connect with client.connect 187.7.18.56:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2632
Protocol Join only if your game is on protocol 2632.
cs162434
Build Build: 162434.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded