StatusLive Servers online11,674 Players48,848 Populated3,024 Wiped · 3 h101 Interval5 min Date30 OCT 2026

DWG RG-S14179Server sheetchecked 15d ago

RustZombieLocal

Offline 188.101.169.70:28015 checked 15d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,179top 66%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustZombieLocal
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:29 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RustZombieLocal, and is it online now?

Last seen 15 days 13 hours ago; right now RustZombieLocal is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 12 October 2026.

What location is recorded for RustZombieLocal?

There is no region published by RustZombieLocal. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 188.101.169.70:28015.

What Rust version is recorded for RustZombieLocal?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on RustZombieLocal. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for RustZombieLocal?

RustZombieLocal is not responding at the latest refresh; the last record of it online is 15 days 13 hours ago.

Against other Rust servers, where is RustZombieLocal placed?

Over the last seven days, RustZombieLocal records #14,179 for player hours: the top 66% of all ranked servers.

Wipe times

What happens on RustZombieLocal on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on RustZombieLocal?

The record of RustZombieLocal's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 17 days 13 hours ago the current world was made.

Rules and settings

Which settings does RustZombieLocal run, and what rules?

No gather rate is stated in the name of RustZombieLocal. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has RustZombieLocal loaded?

RustZombieLocal runs a procedural map, which the game generates.

Filters

Where does RustZombieLocal appear among the Rust Graphs lists and filters?

On Rust Graphs, RustZombieLocal is placed in these lists: Modded Rust servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustZombieLocal, what is meant by each tag?

Tags published by RustZombieLocal, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join RustZombieLocal?

Enter client.connect 188.101.169.70:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded