StatusLive Servers online11,668 Players44,124 Populated3,047 Wiped · 3 h98 Interval5 min Date28 OCT 2026

DWG RG-S10323Server sheetchecked 14d ago

nameserver

Offline 188.232.134.80:28015 checked 14d ago

moddedoxide
Connect
Players now 2/ 10 20% full
7-day average0peak –
Rank#10,323top 48%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct9 Oct12 Oct14 Oct17 Oct20 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:58 UTC15d ago 5 – running 3
Sat 10 Oct, 18:35 UTC17d ago 5 – 1.6 days 3
Fri 9 Oct, 14:02 UTC18d ago 4 – 1.2 days 3
Thu 8 Oct, 09:08 UTC19d ago 5 – 1.2 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is nameserver, and is it online now?

Last seen 14 days 7 hours ago; right now nameserver is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 6 October 2026 is when Rust Graphs first saw it.

In which location is nameserver hosted?

No region is published by nameserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 188.232.134.80:28015.

What Rust version is recorded for nameserver?

On Windows, nameserver runs Rust network protocol 2634 and build 166652. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on nameserver?

The latest refresh records nameserver as offline, last seen 14 days 7 hours ago.

Against other Rust servers, where is nameserver placed?

Player hours over seven days place nameserver at #10,323, within the top 48% of ranked servers.

Wipe data

What is recorded on nameserver on wipe day?

An average of 5 players was recorded at the busiest point of its recent wipes. 7 hours after the latest wipe, the crowd peaked.

On nameserver, when do wipes occur?

There is no next wipe to predict at nameserver, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 15 days 15 hours ago.

Map and rules

What settings and rules apply on nameserver?

Gather rate for nameserver: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

Which map has nameserver loaded?

nameserver runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain nameserver?

The Rust Graphs lists that carry nameserver are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On nameserver, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags nameserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to nameserver?

In Rust, press F1 and type client.connect 188.232.134.80:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded