DWG RG-S15317Server sheetchecked 11d ago
ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is ServerControl isolated validation, and is it online now?
Last seen 11 days 6 hours ago; right now ServerControl isolated validation is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 18 October 2026 is when Rust Graphs first saw it.
What location is recorded for ServerControl isolated validation?
No region is published by ServerControl isolated validation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 188.255.115.127:29115.
What Rust version is recorded for ServerControl isolated validation?
Rust network protocol 2634 and build 167781 on Windows: that is what ServerControl isolated validation runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on ServerControl isolated validation?
The latest refresh records ServerControl isolated validation as offline, last seen 11 days 6 hours ago.
Against other Rust servers, where is ServerControl isolated validation placed?
Within the top 70% of all ranked servers: ServerControl isolated validation at #15,317 for player hours, seven days recorded.
Wipe times
On ServerControl isolated validation, when do wipes occur?
ServerControl isolated validation's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 11 days 6 hours ago.
Settings
What settings and rules apply on ServerControl isolated validation?
The name of ServerControl isolated validation records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is ServerControl isolated validation played?
A procedural map, generated by the game, is what ServerControl isolated validation runs.
Lists and filters
Where does ServerControl isolated validation appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry ServerControl isolated validation are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On ServerControl isolated validation, what is meant by each tag?
The game's server browser reads these tags from ServerControl isolated validation: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to ServerControl isolated validation?
Connect with client.connect 188.255.115.127:29115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.