StatusLive Servers online11,791 Players67,584 Populated3,634 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S12611Server sheetchecked 3d ago

TroubleChute

Offline 188.255.236.151:28015 checked 3d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,611top 57%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for TroubleChute, and is it up?

Last seen 3 days 4 hours ago; right now TroubleChute is offline. For the last 2 full days the record is 0 of 48 hours up, 0% of the time. First seen by Rust Graphs on 25 October 2026.

What location is recorded for TroubleChute?

No region is published by TroubleChute. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 188.255.236.151:28015 is its address.

On which Rust version is TroubleChute running?

Rust network protocol 2635 and build 168909 on Windows: that is what TroubleChute runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on TroubleChute?

No response from TroubleChute; the server was last seen 3 days 4 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is TroubleChute placed?

Within the top 57% of all ranked servers: TroubleChute at #12,611 for player hours, seven days recorded.

Schedules

On TroubleChute, when do wipes occur?

TroubleChute's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 22 days 9 hours ago the current world was made.

Map and rules

Which settings does TroubleChute run, and what rules?

Gather rate for TroubleChute: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is TroubleChute played?

TroubleChute runs a procedural map, which the game generates.

Filters

Where does TroubleChute appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TroubleChute: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to TroubleChute?

In Rust, press F1 and type client.connect 188.255.236.151:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded