Fig. 1Players on Rust Plus 200RG-S11056-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S11056-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S11056-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctSat 10 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S11056-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 02:17 UTC4d ago
1
–
running
0
Fri 16 Oct, 17:04 UTC11d ago
0
–
6.4 days
0
Sat 10 Oct, 23:44 UTC17d ago
1
halved by day 1
5.7 days
0
Wed 23 Sep, 21:44 UTC34d ago
1
–
17.1 days
0
Tue 22 Sep, 20:54 UTC35d ago
1
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S11056-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Rust Plus 200, and is it up?
The current state of Rust Plus 200 is offline, with the last sighting 4 days 3 hours ago. For the last 7 full days the record is 20 of 168 hours up, 12% of the time. First seen by Rust Graphs on 14 September 2026.
2.
In which location is Rust Plus 200 hosted?
A region is not published by Rust Plus 200. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 188.82.56.95:28024 is its address.
3.
What Rust version is recorded for Rust Plus 200?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust Plus 200 runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
4.
How many players are plotted on Rust Plus 200?
Rust Plus 200 is not responding at the latest refresh; the last record of it online is 4 days 3 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
5.
In the rankings, which position does Rust Plus 200 hold?
Within the top 50% of all ranked servers: Rust Plus 200 at #11,056 for player hours, seven days recorded.
Schedules
6.
What happens on Rust Plus 200 on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
7.
What wipe schedule has been recorded for Rust Plus 200?
No next wipe can be predicted for Rust Plus 200: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 4 days 22 hours ago.
Rules and settings
8.
Which settings does Rust Plus 200 run, and what rules?
Gather rate for Rust Plus 200: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
9.
Which map has Rust Plus 200 loaded?
Rust Plus 200 runs a procedural map of size 5,000 with seed 588009278, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
10.
On Rust Graphs, which lists and filters contain Rust Plus 200?
These Rust Graphs lists include Rust Plus 200: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
11.
Which meaning is attached to each tag on Rust Plus 200?
The game's server browser reads these tags from Rust Plus 200: gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): 15 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
12.
By what method do you join Rust Plus 200?
In Rust, press F1 and type client.connect 188.82.56.95:28024 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/qEVpFPAdNG is its website.
NotesAnswered from the figuresRG-S11056-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThe mode is vanilla survival.
mp15
Max players15 player slots.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S11056-11 · Sheet 11 of 11