DWG RG-S11953Server sheetchecked 1d ago
Test Server
Offline 190.192.19.126:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:35 UTC1d ago | – | – | running | 0 |
| Wed 30 Sep, 22:18 UTC28d ago | 4 | – | 27 days | 0 |
| Sun 27 Sep, 01:47 UTC32d ago | 1 | – | 3.9 days | 1 |
| Sat 26 Sep, 01:47 UTC33d ago | 1 | – | 1 days | 0 |
| Wed 23 Sep, 03:46 UTC36d ago | 1 | – | 2.9 days | 1 |
| Tue 22 Sep, 21:39 UTC36d ago | 1 | – | 0.3 days | 0 |
| Thu 17 Sep, 04:13 UTC42d ago | 1 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Test Server, and is it up?
Last seen 37 hours ago; right now Test Server is offline. For the last 7 full days the record is 8 of 168 hours up, 5% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is Test Server hosted?
A region is not published by Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 190.192.19.126:28015 is its address.
On which Rust version is Test Server running?
Rust network protocol 2635 and build 169423 on Windows: that is what Test Server runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Test Server?
Test Server is not responding at the latest refresh; the last record of it online is 37 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 1 players.
Against other Rust servers, where is Test Server placed?
Player hours over seven days place Test Server at #11,953, within the top 54% of ranked servers.
Wipe times
On Test Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. At 2 hours after the latest wipe the crowd was at its peak.
On Test Server, when do wipes occur?
There is no next wipe to predict at Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 44 hours ago.
Rules and settings
Which rules and settings are recorded for Test Server?
Gather rate for Test Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Test Server?
A procedural map, generated by the game, is what Test Server runs.
Lists and filters
On Rust Graphs, which lists and filters contain Test Server?
The Rust Graphs lists that carry Test Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
On Test Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): Slots: 30; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs169423 (Build): Build: 169423; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Test Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Test Server joined?
Connect with client.connect 190.192.19.126:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp30,ptrak,$r?,v2635,gmrust,cs169423,ts8,^z,^y
Game
gmrust
mp30
ts8
v2635
cs169423
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.