StatusLive Servers online11,637 Players32,508 Populated2,805 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S9366Server sheetchecked 7m ago

Test server

Online 191.44.68.101:40121 checked 7m ago

vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,366top 42%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75120:0021:0023:0000:0002:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Test server
Fig. 2

Server performance

02040608020:0021:0023:0000:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:59 UTC8h ago – – running 0
Fri 23 Oct, 17:11 UTC5d ago 0 – 5.1 days 0
Tue 20 Oct, 14:16 UTC8d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Test server online, and what uptime has been recorded?

At this moment Test server is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 58 of 168 hours up, 35% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.

What does the recorded performance of Test server show?

55 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 63,882 entities, buildings, deployables and the rest of the world included. 2,575 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Test server?

There is no region published by Test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 191.44.68.101:40121.

On which Rust version is Test server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Test server. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Test server?

0 of 100 slots on Test server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 20:00 UTC, averaging 1 players.

Against other Rust servers, where is Test server placed?

Player hours over seven days place Test server at #9,366, within the top 42% of ranked servers.

Schedules

What is recorded on Test server on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on Test server?

Test server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 8 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Test server?

No gather rate is stated in the name of Test server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Which map has Test server loaded?

Size 3,500, custom, on Test server: the map file is published and can be downloaded from this page.

Filters

Where does Test server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Test server: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Test server?

Tags published by Test server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; rustmaps (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Test server?

Connect with client.connect 191.44.68.101:40121: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://verisunucu.net is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Other

rustmaps
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded