DWG RG-S9366Server sheetchecked 7m ago
Test server
Online 191.44.68.101:40121 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:59 UTC8h ago | – | – | running | 0 |
| Fri 23 Oct, 17:11 UTC5d ago | 0 | – | 5.1 days | 0 |
| Tue 20 Oct, 14:16 UTC8d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Test server online, and what uptime has been recorded?
At this moment Test server is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 58 of 168 hours up, 35% of the time. The first sighting of it by Rust Graphs was on 20 October 2026.
What does the recorded performance of Test server show?
55 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 63,882 entities, buildings, deployables and the rest of the world included. 2,575 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Test server?
There is no region published by Test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 191.44.68.101:40121.
On which Rust version is Test server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Test server. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Test server?
0 of 100 slots on Test server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 20:00 UTC, averaging 1 players.
Against other Rust servers, where is Test server placed?
Player hours over seven days place Test server at #9,366, within the top 42% of ranked servers.
Schedules
What is recorded on Test server on wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
Which times and days are wipes plotted at on Test server?
Test server wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 8 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Test server?
No gather rate is stated in the name of Test server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
Which map has Test server loaded?
Size 3,500, custom, on Test server: the map file is published and can be downloaded from this page.
Filters
Where does Test server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Test server: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on Test server?
Tags published by Test server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; rustmaps (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Test server?
Connect with client.connect 191.44.68.101:40121: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://verisunucu.net is its website.
Server tags
Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.