StatusLive Servers online11,615 Players40,773 Populated3,012 Wiped · 3 h86 Interval5 min Date28 OCT 2026

DWG RG-S8967Server sheetchecked 3d ago

RPTEST

Offline 192.154.104.162:28016 checked 3d ago

moddedoxide
Connect
Players now 1/ 500 0% full
7-day average0peak 1
Rank#8,967top 40%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RPTEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:35 UTC3d ago 1 – running 1
Thu 22 Oct, 20:44 UTC5d ago 1 – 1.5 days 0
Wed 21 Oct, 02:01 UTC7d ago 1 – 1.8 days 0
Tue 20 Oct, 17:42 UTC7d ago 1 – 0.3 days 0
Sun 18 Oct, 12:57 UTC9d ago 0 – 2.2 days 1
Sun 18 Oct, 06:53 UTC10d ago 2 – 0.3 days 1
Sat 17 Oct, 14:12 UTC10d ago 2 – 0.7 days 1
Wed 14 Oct, 17:47 UTC13d ago 1 – 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is RPTEST online, and what uptime has been recorded?

The current state of RPTEST is offline, with the last sighting 3 days 22 hours ago. For the last 7 full days the record is 45 of 168 hours up, 27% of the time. First seen by Rust Graphs on 2 October 2026.

What location is recorded for RPTEST?

A region is not published by RPTEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 192.154.104.162:28016.

What Rust version is recorded for RPTEST?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RPTEST. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on RPTEST?

RPTEST is not responding at the latest refresh; the last record of it online is 3 days 22 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for RPTEST?

Within the top 40% of all ranked servers: RPTEST at #8,967 for player hours, seven days recorded.

Wipe times

What happens on RPTEST on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On RPTEST, when do wipes occur?

RPTEST wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 22 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for RPTEST?

The name of RPTEST records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Filters

Where does RPTEST appear among the Rust Graphs lists and filters?

On Rust Graphs, RPTEST is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On RPTEST, what is meant by each tag?

Tags published by RPTEST, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to RPTEST?

In Rust, press F1 and type client.connect 192.154.104.162:28016 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players Slots: 500.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded