StatusLive Servers online11,691 Players35,842 Populated2,916 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S15358Server sheetchecked 7m ago

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 7m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,358top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Fig. 1Players on [TEST] Corrosion Map Editor Validation
Fig. 2

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [TEST] Corrosion Map Editor Validation, and is it up?

At this moment [TEST] Corrosion Map Editor Validation is online. About 10 days 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

Is [TEST] Corrosion Map Editor Validation stable in the figures recorded?

Average server fps over the last 48 hours is 48; the lowest was 29. Counted at its highest: 132,264 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,337 MB. Players feel low fps and a climbing entity count as lag.

In which location is [TEST] Corrosion Map Editor Validation hosted?

No region is published by [TEST] Corrosion Map Editor Validation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 192.154.253.111:28025.

What Rust version is recorded for [TEST] Corrosion Map Editor Validation?

On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [TEST] Corrosion Map Editor Validation?

Current player count on [TEST] Corrosion Map Editor Validation: 0, of 10 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is [TEST] Corrosion Map Editor Validation placed?

Within the top 69% of all ranked servers: [TEST] Corrosion Map Editor Validation at #15,358 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for [TEST] Corrosion Map Editor Validation?

Too few wipes are on record for [TEST] Corrosion Map Editor Validation to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days ago.

Map and rules

Which rules and settings are recorded for [TEST] Corrosion Map Editor Validation?

Gather rate for [TEST] Corrosion Map Editor Validation: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

On which map is [TEST] Corrosion Map Editor Validation played?

[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does [TEST] Corrosion Map Editor Validation appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [TEST] Corrosion Map Editor Validation, what is meant by each tag?

The game's server browser reads these tags from [TEST] Corrosion Map Editor Validation: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join [TEST] Corrosion Map Editor Validation?

In Rust, press F1 and type client.connect 192.154.253.111:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded