DWG RG-S15358Server sheetchecked 7m ago
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for [TEST] Corrosion Map Editor Validation, and is it up?
At this moment [TEST] Corrosion Map Editor Validation is online. About 10 days 21 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.
Is [TEST] Corrosion Map Editor Validation stable in the figures recorded?
Average server fps over the last 48 hours is 48; the lowest was 29. Counted at its highest: 132,264 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,337 MB. Players feel low fps and a climbing entity count as lag.
In which location is [TEST] Corrosion Map Editor Validation hosted?
No region is published by [TEST] Corrosion Map Editor Validation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 192.154.253.111:28025.
What Rust version is recorded for [TEST] Corrosion Map Editor Validation?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on [TEST] Corrosion Map Editor Validation?
Current player count on [TEST] Corrosion Map Editor Validation: 0, of 10 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is [TEST] Corrosion Map Editor Validation placed?
Within the top 69% of all ranked servers: [TEST] Corrosion Map Editor Validation at #15,358 for player hours, seven days recorded.
Schedules
What wipe schedule has been recorded for [TEST] Corrosion Map Editor Validation?
Too few wipes are on record for [TEST] Corrosion Map Editor Validation to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days ago.
Map and rules
Which rules and settings are recorded for [TEST] Corrosion Map Editor Validation?
Gather rate for [TEST] Corrosion Map Editor Validation: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.
On which map is [TEST] Corrosion Map Editor Validation played?
[TEST] Corrosion Map Editor Validation runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Lists and filters
Where does [TEST] Corrosion Map Editor Validation appear among the Rust Graphs lists and filters?
These Rust Graphs lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On [TEST] Corrosion Map Editor Validation, what is meant by each tag?
The game's server browser reads these tags from [TEST] Corrosion Map Editor Validation: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join [TEST] Corrosion Map Editor Validation?
In Rust, press F1 and type client.connect 192.154.253.111:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.