StatusLive Servers online11,801 Players73,164 Populated3,682 Wiped · 3 h113 Interval5 min Date28 OCT 2026

DWG RG-S12823Server sheetchecked 9m ago

We Love Rust | PvE |

Online 192.34.101.99:50000 checked 9m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#12,823top 58%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on We Love Rust | PvE |
Fig. 2

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is We Love Rust | PvE |, and is it online now?

Right now, We Love Rust | PvE | is recorded as online. About 16 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of We Love Rust | PvE | show?

Average server fps over the last 48 hours is 216; the lowest was 160. Counted at its highest: 71,681 entities, buildings, deployables and the rest of the world included. 2,516 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for We Love Rust | PvE |?

A region is not published by We Love Rust | PvE |. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 192.34.101.99:50000 is its address.

What Rust version is recorded for We Love Rust | PvE |?

On Linux, We Love Rust | PvE | runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on We Love Rust | PvE |?

0 of 100 slots on We Love Rust | PvE | are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is We Love Rust | PvE | placed?

Within the top 58% of all ranked servers: We Love Rust | PvE | at #12,823 for player hours, seven days recorded.

Schedules

On We Love Rust | PvE |, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 21 hours after the latest wipe the crowd was at its peak.

On We Love Rust | PvE |, when do wipes occur?

The record of We Love Rust | PvE |'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 25 days 21 hours ago.

Settings

Which rules and settings are recorded for We Love Rust | PvE |?

No gather rate is stated in the name of We Love Rust | PvE |. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has We Love Rust | PvE | loaded?

Size 3,500 with seed 379859120: that is the procedural map We Love Rust | PvE | runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain We Love Rust | PvE |?

These Rust Graphs lists include We Love Rust | PvE |: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On We Love Rust | PvE |, what is meant by each tag?

Tags published by We Love Rust | PvE |, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join We Love Rust | PvE |?

Connect with client.connect 192.34.101.99:50000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/5WcNFbPA.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded