StatusLive Servers online11,662 Players41,782 Populated2,976 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S7161Server sheetchecked 11m ago

Zero Mercy

Online 192.99.75.107:28015 checked 11m ago

vanillamoddedoxide
Connect
Players now 2/ 40 5% full
7-day average0peak 2
Rank#7,161top 32%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Zero Mercy
Fig. 2

Server performance

010020030040003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:53 UTC2d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Zero Mercy online, and what uptime has been recorded?

Right now, Zero Mercy is recorded as online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 48 of 48 hours up over the last 2 full days, which is 100% of the time. On 25 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Zero Mercy show?

The last 48 hours give an average of 197 server fps and a floor of 154. Counted at its highest: 68,688 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,464 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Zero Mercy?

A region is not published by Zero Mercy. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 192.99.75.107:28015.

On which Rust version is Zero Mercy running?

Rust network protocol 2635 and build 168909 on Linux: that is what Zero Mercy runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Zero Mercy?

Current player count on Zero Mercy: 2, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 23:00 UTC, at an average of 2 players.

In the rankings, which position does Zero Mercy hold?

Over the last seven days, Zero Mercy records #7,161 for player hours: the top 32% of all ranked servers.

Wipe times

What is recorded on Zero Mercy on wipe day?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Zero Mercy?

Zero Mercy's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 5 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Zero Mercy?

The name of Zero Mercy records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

What is the map for Zero Mercy?

Size 3,500 with seed 834280347: that is the procedural map Zero Mercy runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Zero Mercy?

The Rust Graphs lists that carry Zero Mercy are: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Zero Mercy, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Zero Mercy publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Zero Mercy?

Connect with client.connect 192.99.75.107:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded