Fig. 1Players on ASHFALL | LAST STANDRG-S15409-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15409-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15409-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 20 OctSat 17 OctFri 16 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
ScheduleExpected wipesRG-S15409-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 00:28 UTC8d ago
3
–
running
0
Sat 17 Oct, 23:08 UTC10d ago
3
held half
2.1 days
0
Fri 16 Oct, 23:08 UTC11d ago
4
–
1 days
4
Thu 15 Oct, 21:37 UTC12d ago
5
–
1.1 days
0
Thu 15 Oct, 01:31 UTC13d ago
5
–
0.8 days
2
Wed 14 Oct, 00:45 UTC14d ago
4
–
1 days
0
Thu 1 Oct, 18:00 UTCFW26d ago
25
halved by day 6
12.3 days
6
Thu 1 Oct, 00:16 UTC27d ago
25
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15409-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is ASHFALL | LAST STAND online, and what uptime has been recorded?
The current state of ASHFALL | LAST STAND is offline, with the last sighting 7 days 16 hours ago. 1 of 168 hours up over the last 7 full days, which is 1% of the time. First seen by Rust Graphs on 13 September 2026.
2.
What location is recorded for ASHFALL | LAST STAND?
A region is not published by ASHFALL | LAST STAND. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 192.99.75.83:28015.
3.
What Rust version is recorded for ASHFALL | LAST STAND?
On Linux, ASHFALL | LAST STAND runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Counts
4.
How many players are plotted on ASHFALL | LAST STAND?
ASHFALL | LAST STAND is not responding at the latest refresh; the last record of it online is 7 days 16 hours ago.
5.
Against other Rust servers, where is ASHFALL | LAST STAND placed?
Over the last seven days, ASHFALL | LAST STAND records #15,409 for player hours: the top 69% of all ranked servers.
Wipe times
6.
On ASHFALL | LAST STAND, what does the data show for wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
7.
What wipe schedule has been recorded for ASHFALL | LAST STAND?
No next wipe can be predicted for ASHFALL | LAST STAND: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 8 days 16 hours ago the current world was made.
Map and rules
8.
Which rules and settings are recorded for ASHFALL | LAST STAND?
The name of ASHFALL | LAST STAND records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
9.
On which map is ASHFALL | LAST STAND played?
A procedural map, made by the game, is what ASHFALL | LAST STAND runs, sized 3,000.
Filters
10.
On Rust Graphs, which lists and filters contain ASHFALL | LAST STAND?
The Rust Graphs lists that carry ASHFALL | LAST STAND are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
11.
On ASHFALL | LAST STAND, what is meant by each tag?
Tags published by ASHFALL | LAST STAND, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
12.
How is ASHFALL | LAST STAND joined?
In Rust, press F1 and type client.connect 192.99.75.83:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S15409-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in standard Rust style.
mp50
Max playersSlots: 50.
ts8
Group limitTeams are capped at 8, the default setting.
v2634
ProtocolTo join, your game must be on protocol 2634.
cs167781
Build167781 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeNo region code is recorded.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15409-11 · Sheet 11 of 11