StatusLive Servers online11,740 Players65,587 Populated3,350 Wiped · 3 h201 Interval5 min Date29 OCT 2026

DWG RG-S12928Server sheetchecked 15d ago

LOCAL TEST SERVER - NO EAC

Offline 193.138.245.198:28015 checked 15d ago

pve
Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#12,928top 60%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LOCAL TEST SERVER - NO EAC
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average
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02
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 31 on average
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03
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04
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05 25 / 150
06
JP RustPvE kokuu Server No kill No raid beeginnerEA · groups of 8+ · monthly · 15 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is LOCAL TEST SERVER - NO EAC, and is it online now?

The current state of LOCAL TEST SERVER - NO EAC is offline, with the last sighting 15 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 14 October 2026 is when Rust Graphs first saw it.

In which location is LOCAL TEST SERVER - NO EAC hosted?

No region is published by LOCAL TEST SERVER - NO EAC. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 193.138.245.198:28015 is its address.

What Rust version is recorded for LOCAL TEST SERVER - NO EAC?

Rust network protocol 2634 and build 166652 on Windows: that is what LOCAL TEST SERVER - NO EAC runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for LOCAL TEST SERVER - NO EAC?

The latest refresh records LOCAL TEST SERVER - NO EAC as offline, last seen 15 days 6 hours ago.

Against other Rust servers, where is LOCAL TEST SERVER - NO EAC placed?

Within the top 60% of all ranked servers: LOCAL TEST SERVER - NO EAC at #12,928 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on LOCAL TEST SERVER - NO EAC?

LOCAL TEST SERVER - NO EAC's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 22 days 6 hours ago.

Settings

What settings and rules apply on LOCAL TEST SERVER - NO EAC?

No gather rate is stated in the name of LOCAL TEST SERVER - NO EAC. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. It appears under Community in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is LOCAL TEST SERVER - NO EAC played?

LOCAL TEST SERVER - NO EAC runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain LOCAL TEST SERVER - NO EAC?

These Rust Graphs lists include LOCAL TEST SERVER - NO EAC: Rust community servers, plotted and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On LOCAL TEST SERVER - NO EAC, what is meant by each tag?

Tags published by LOCAL TEST SERVER - NO EAC, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to LOCAL TEST SERVER - NO EAC?

In Rust, press F1 and type client.connect 193.138.245.198:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded