DWG RG-S9101Server sheetchecked 12h ago
BuildLab
Offline 193.141.60.250:47831 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:57 UTC8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 16:57 UTC27d ago | 1 | held half | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for BuildLab, and is it up?
BuildLab is offline at this moment; 12 hours ago is when it was last seen. For the last 7 full days the record is 10 of 168 hours up, 6% of the time. First seen by Rust Graphs on 27 September 2026.
In which location is BuildLab hosted?
There is no region published by BuildLab. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 193.141.60.250:47831 is its address.
What Rust version is recorded for BuildLab?
Rust network protocol 2635 and build 168909 on Windows: that is what BuildLab runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for BuildLab?
The latest refresh records BuildLab as offline, last seen 12 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 1 players.
What rank has been recorded for BuildLab?
Player hours over seven days place BuildLab at #9,101, within the top 41% of ranked servers.
Wipe data
What happens on BuildLab on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
On BuildLab, when do wipes occur?
BuildLab's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 8 days 10 hours ago.
Map and rules
Which rules and settings are recorded for BuildLab?
No gather rate is stated in the name of BuildLab. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is BuildLab played?
BuildLab runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain BuildLab?
On Rust Graphs, BuildLab is placed in these lists: Modded Rust servers and Rust build servers, plotted live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On BuildLab, what is meant by each tag?
Tags published by BuildLab, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is BuildLab joined?
Enter client.connect 193.141.60.250:47831 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.