StatusLive Servers online11,618 Players41,512 Populated2,918 Wiped · 3 h145 Interval5 min Date30 OCT 2026

DWG RG-S9101Server sheetchecked 12h ago

BuildLab

Offline 193.141.60.250:47831 checked 12h ago

moddedoxide
Connect
Players now 1/ 4 25% full
7-day average1peak 1
Rank#9,101top 41%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75111:0012:0014:0015:0017:0018:00

Hourly average and peak, UTC.

Fig. 1Players on BuildLab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct14 Oct24 Oct30 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:57 UTC8d ago 1 – running 1
Fri 2 Oct, 16:57 UTC27d ago 1 held half 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for BuildLab, and is it up?

BuildLab is offline at this moment; 12 hours ago is when it was last seen. For the last 7 full days the record is 10 of 168 hours up, 6% of the time. First seen by Rust Graphs on 27 September 2026.

In which location is BuildLab hosted?

There is no region published by BuildLab. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 193.141.60.250:47831 is its address.

What Rust version is recorded for BuildLab?

Rust network protocol 2635 and build 168909 on Windows: that is what BuildLab runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for BuildLab?

The latest refresh records BuildLab as offline, last seen 12 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 1 players.

What rank has been recorded for BuildLab?

Player hours over seven days place BuildLab at #9,101, within the top 41% of ranked servers.

Wipe data

What happens on BuildLab on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On BuildLab, when do wipes occur?

BuildLab's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 8 days 10 hours ago.

Map and rules

Which rules and settings are recorded for BuildLab?

No gather rate is stated in the name of BuildLab. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is BuildLab played?

BuildLab runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain BuildLab?

On Rust Graphs, BuildLab is placed in these lists: Modded Rust servers and Rust build servers, plotted live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On BuildLab, what is meant by each tag?

Tags published by BuildLab, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is BuildLab joined?

Enter client.connect 193.141.60.250:47831 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players 4 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded