StatusLive Servers online11,873 Players96,161 Populated3,898 Wiped · 3 h387 Interval5 min Date29 OCT 2026

DWG RG-S15789Server sheetchecked 19d ago

[WILDCORE] EU 2X | TEST | WEEKLY

Offline EU 193.141.60.251:28020 checked 19d ago

2x weekly wipes vanillamoddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,789top 72% · #2534 in EU
Last wipe20d agoweekly schedule
Next wipe20hFri 30 Oct, 12:38 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [WILDCORE] EU 2X | TEST | WEEKLY
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct13 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:38 UTC, in 20h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 20hFri 30 Oct, 12:38 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 7d 20hFri 6 Nov, 12:38 UTC
  4. 14d 20hFri 13 Nov, 12:38 UTC
  5. 21d 20hFri 20 Nov, 12:38 UTC
  6. 28d 20hFri 27 Nov, 12:38 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 35d 20hFri 4 Dec, 12:38 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:38 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average
906 / 960
02
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 317 on average
157 / 1000
03
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 284 on average
214 / 270
04
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 282 on average
266 / 1900
05
РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
57 / 100
06
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average
29 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [WILDCORE] EU 2X | TEST | WEEKLY, and is it up?

Last seen 19 days 16 hours ago; right now [WILDCORE] EU 2X | TEST | WEEKLY is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 3 October 2026.

What location is recorded for [WILDCORE] EU 2X | TEST | WEEKLY?

With its EU tag, [WILDCORE] EU 2X | TEST | WEEKLY lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 193.141.60.251:28020 is its address.

What Rust version is recorded for [WILDCORE] EU 2X | TEST | WEEKLY?

On Linux, [WILDCORE] EU 2X | TEST | WEEKLY runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [WILDCORE] EU 2X | TEST | WEEKLY?

[WILDCORE] EU 2X | TEST | WEEKLY is not responding at the latest refresh; the last record of it online is 19 days 16 hours ago.

Against other Rust servers, where is [WILDCORE] EU 2X | TEST | WEEKLY placed?

The same seven-day player-hour count places [WILDCORE] EU 2X | TEST | WEEKLY at #2,534 within Europe, #15,789 across all ranked servers and in the top 72% of them.

Schedules

What happens on [WILDCORE] EU 2X | TEST | WEEKLY on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 8 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [WILDCORE] EU 2X | TEST | WEEKLY?

Too few of [WILDCORE] EU 2X | TEST | WEEKLY's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Friday 30 October at 12:38 UTC is the date its next wipe is due. The world it runs now was made 20 days 3 hours ago. A wipe every week is the schedule its tags set out.

Rules and settings

Which settings does [WILDCORE] EU 2X | TEST | WEEKLY run, and what rules?

[WILDCORE] EU 2X | TEST | WEEKLY takes its gather rate from its name: 2x. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is [WILDCORE] EU 2X | TEST | WEEKLY played?

[WILDCORE] EU 2X | TEST | WEEKLY runs a procedural map, which the game generates.

Lists and filters

Where does [WILDCORE] EU 2X | TEST | WEEKLY appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [WILDCORE] EU 2X | TEST | WEEKLY are: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

On [WILDCORE] EU 2X | TEST | WEEKLY, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser lists it under Europe are the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is [WILDCORE] EU 2X | TEST | WEEKLY joined?

In Rust, press F1 and type client.connect 193.141.60.251:28020 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded