StatusLive Servers online11,615 Players38,895 Populated2,943 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S15339Server sheetchecked 9m ago

Rustpocalypse

Online 193.160.23.154:28015 checked 9m ago

moddedoxide
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe236d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Rustpocalypse
Fig. 2

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rustpocalypse online, and what uptime has been recorded?

At this moment Rustpocalypse is online. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does Rustpocalypse perform, as measured?

The last 48 hours give an average of 116 server fps and a floor of 109. Counted at its highest: 50,229 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,885 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Rustpocalypse hosted?

There is no region published by Rustpocalypse, and its region code is uk1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 193.160.23.154:28015.

What Rust version is recorded for Rustpocalypse?

Rust network protocol 2622 and build 145203 on Windows: that is what Rustpocalypse runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Rustpocalypse?

Current player count on Rustpocalypse: 0, of 30 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Rustpocalypse hold?

Player hours over seven days place Rustpocalypse at #15,339, within the top 69% of ranked servers.

Wipe data

What wipe schedule has been recorded for Rustpocalypse?

Too few wipes are on record for Rustpocalypse to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 236 days 18 hours ago.

Settings

What settings and rules apply on Rustpocalypse?

No gather rate is stated in the name of Rustpocalypse. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Rustpocalypse played?

Seed 2083586310 and size 3,000 define the procedural map Rustpocalypse generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Rustpocalypse appear among the Rust Graphs lists and filters?

On Rust Graphs, Rustpocalypse is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rustpocalypse?

Tags published by Rustpocalypse, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): Slots: 30; ts8 (Group limit): The team limit is 8, which is the game default; v2622 (Protocol): Your game must match protocol 2622 to join; cs145203 (Build): The game build is 145203; ptrak (Networking): Standard network layer: RakNet; $ruk1 (Region code): The region code recorded is uk1; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Rustpocalypse?

Enter client.connect 193.160.23.154:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$ruk1,v2622,gmrust,cs145203,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players Slots: 30.
ts8
Group limit The team limit is 8, which is the game default.
v2622
Protocol Your game must match protocol 2622 to join.
cs145203
Build The game build is 145203.
ptrak
Networking Standard network layer: RakNet.
$ruk1
Region code The region code recorded is uk1.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded