StatusLive Servers online11,628 Players32,585 Populated2,817 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S15255Server sheetchecked 10d ago

BuildLab

Offline 193.200.229.85:47831 checked 10d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,255top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on BuildLab
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 49 / 999
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04
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05
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for BuildLab, and is it up?

Last seen 10 days 11 hours ago; right now BuildLab is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

In which location is BuildLab hosted?

No region is published by BuildLab. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 193.200.229.85:47831.

On which Rust version is BuildLab running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on BuildLab. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on BuildLab?

The latest refresh records BuildLab as offline, last seen 10 days 11 hours ago.

In the rankings, which position does BuildLab hold?

Within the top 70% of all ranked servers: BuildLab at #15,255 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for BuildLab?

BuildLab's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 12 hours ago.

Rules and settings

Which settings does BuildLab run, and what rules?

No gather rate is stated in the name of BuildLab. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is BuildLab played?

BuildLab runs a procedural map, which the game generates.

Lists and filters

Where does BuildLab appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry BuildLab are: Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On BuildLab, what is meant by each tag?

The game's server browser reads these tags from BuildLab: gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join BuildLab?

Connect with client.connect 193.200.229.85:47831: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded