StatusLive Servers online11,869 Players97,045 Populated3,902 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S13424Server sheetchecked 34d ago

terrain recheck

Offline 193.29.139.147:28524 checked 34d ago

moddedcarbon
Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#13,424top 60%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on terrain recheck
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 16:50 UTC34d ago 1 – running 0
Wed 23 Sep, 13:35 UTC36d ago 1 – 1.1 days 0
Tue 22 Sep, 07:49 UTC37d ago 1 – 1.2 days 0
Wed 16 Sep, 15:29 UTC43d ago 0 – 5.7 days 4
Wed 16 Sep, 09:23 UTC43d ago 4 – 0.3 days 1
Tue 15 Sep, 18:23 UTC43d ago 4 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is terrain recheck, and is it online now?

terrain recheck is offline at this moment; 34 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 15 September 2026.

What location is recorded for terrain recheck?

No region is published by terrain recheck. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 193.29.139.147:28524.

What Rust version is recorded for terrain recheck?

The platform is Linux and the version is Rust network protocol 2633 and build 164530 on terrain recheck. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for terrain recheck?

The latest refresh records terrain recheck as offline, last seen 34 days 23 hours ago.

In the rankings, which position does terrain recheck hold?

Over the last seven days, terrain recheck records #13,424 for player hours: the top 60% of all ranked servers.

Schedules

What is recorded on terrain recheck on wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On terrain recheck, when do wipes occur?

No next wipe can be predicted for terrain recheck: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 34 days 23 hours ago.

Map and rules

Which rules and settings are recorded for terrain recheck?

The name of terrain recheck records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.

Tags

Where does terrain recheck appear among the Rust Graphs lists and filters?

On Rust Graphs, terrain recheck is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on terrain recheck?

gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags terrain recheck publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to terrain recheck?

Enter client.connect 193.29.139.147:28524 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp4
Max players Slots: 4.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build 164530 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded