StatusLive Servers online11,591 Players34,139 Populated2,831 Wiped · 3 h62 Interval5 min Date28 OCT 2026

DWG RG-S14098Server sheetchecked 11m ago

Test Server

Online 193.34.77.22:28015 checked 11m ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,098top 63%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:31 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Test Server, and is it online now?

At this moment Test Server is online. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Test Server?

No region is published by Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 193.34.77.22:28015.

On which Rust version is Test Server running?

On Windows, Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Test Server?

Current player count on Test Server: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 0 players.

In the rankings, which position does Test Server hold?

Within the top 63% of all ranked servers: Test Server at #14,098 for player hours, seven days recorded.

Wipe times

What is recorded on Test Server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 47 hours after the latest wipe, the crowd peaked.

On Test Server, when do wipes occur?

Test Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 17 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Test Server?

No gather rate is stated in the name of Test Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.

What is the map for Test Server?

Test Server runs a procedural map, which the game generates.

Filters

Where does Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Test Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Test Server?

Tags published by Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Test Server?

Enter client.connect 193.34.77.22:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded