StatusLive Servers online11,686 Players34,939 Populated2,865 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S15358Server sheetchecked 6d ago

A Rust Server

Offline 194.147.90.239:27994 checked 6d ago

vanillamoddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,358top 69%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 18:15 UTC21d ago 1 – running 0
Thu 1 Oct, 17:25 UTC FW27d ago 1 halved by day 2 6 days 0
Thu 17 Sep, 22:56 UTC41d ago 0 – 13.8 days 0
Tue 8 Sep, 17:48 UTC50d ago – – 9.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is A Rust Server, and is it online now?

Last seen 6 days 5 hours ago; right now A Rust Server is offline. For the last 7 full days the record is 22 of 168 hours up, 13% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is A Rust Server hosted?

A region is not published by A Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 194.147.90.239:27994.

On which Rust version is A Rust Server running?

Rust network protocol 2634 and build 167781 on Linux: that is what A Rust Server runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on A Rust Server?

A Rust Server is not responding at the latest refresh; the last record of it online is 6 days 5 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for A Rust Server?

Over the last seven days, A Rust Server records #15,358 for player hours: the top 69% of all ranked servers.

Wipe times

On A Rust Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 26 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.

On A Rust Server, when do wipes occur?

A Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 21 days 9 hours ago the current world was made.

Map and rules

Which settings does A Rust Server run, and what rules?

Gather rate for A Rust Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is A Rust Server played?

A procedural map, generated by the game, is what A Rust Server runs.

Tags

Where does A Rust Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry A Rust Server are: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

On A Rust Server, what is meant by each tag?

The game's server browser reads these tags from A Rust Server: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is A Rust Server joined?

Enter client.connect 194.147.90.239:27994 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players Slots: 5.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded