DWG RG-S15335Server sheetchecked 8m ago
Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Cucer Dev [8] | Night Zombies, and is it online now?
Cucer Dev [8] | Night Zombies is up at this moment. Counted from its reported uptime, the last restart was about 6 days 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Cucer Dev [8] | Night Zombies perform, as measured?
The last 48 hours give an average of 228 server fps and a floor of 155. Counted at its highest: 4,866 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,071 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Cucer Dev [8] | Night Zombies hosted?
No region is published by Cucer Dev [8] | Night Zombies. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 194.31.52.30:28015 is its address.
On which Rust version is Cucer Dev [8] | Night Zombies running?
The platform is Linux and the version is Rust network protocol 2631 and build 158240 on Cucer Dev [8] | Night Zombies. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Cucer Dev [8] | Night Zombies?
Current player count on Cucer Dev [8] | Night Zombies: 0, of 8 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for Cucer Dev [8] | Night Zombies?
Within the top 69% of all ranked servers: Cucer Dev [8] | Night Zombies at #15,335 for player hours, seven days recorded.
Wipe data
What wipe schedule has been recorded for Cucer Dev [8] | Night Zombies?
The record of Cucer Dev [8] | Night Zombies's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 84 days 11 hours ago the current world was made.
Settings
Which rules and settings are recorded for Cucer Dev [8] | Night Zombies?
No gather rate is stated in the name of Cucer Dev [8] | Night Zombies. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Cucer Dev [8] | Night Zombies loaded?
Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Cucer Dev [8] | Night Zombies appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Cucer Dev [8] | Night Zombies are: Modded Rust servers and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Cucer Dev [8] | Night Zombies, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): Slots: 8; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Your game must match protocol 2631 to join; cs158240 (Build): 158240 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Cucer Dev [8] | Night Zombies publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to Cucer Dev [8] | Night Zombies?
In Rust, press F1 and type client.connect 194.31.52.30:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp8
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.