StatusLive Servers online11,598 Players34,072 Populated2,891 Wiped · 3 h70 Interval5 min Date28 OCT 2026

DWG RG-S10375Server sheetchecked 1d ago

Hive staging test (shards) - dev only

Offline 194.46.57.73:28035 checked 1d ago

moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak 2
Rank#10,375top 47%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
0123406:0009:0013:0016:0020:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Hive staging test (shards) - dev only
Fig. 2

Server performance

Server fpsWipe
020040060080006:0009:0013:0016:0020:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC1d ago – – running 0
Sun 25 Oct, 12:00 UTC2d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Hive staging test (shards) - dev only online, and what uptime has been recorded?

Last seen 30 hours ago; right now Hive staging test (shards) - dev only is offline. About 30 minutes ago is when it last restarted, measured from the uptime it reports. For the last 3 full days the record is 47 of 72 hours up, 65% of the time. On 24 October 2026 is when Rust Graphs first saw it.

Is Hive staging test (shards) - dev only stable in the figures recorded?

The last 48 hours give an average of 478 server fps and a floor of 400. Counted at its highest: 1 entities, buildings, deployables and the rest of the world included. Players feel low fps and a climbing entity count as lag.

What location is recorded for Hive staging test (shards) - dev only?

A region code of us1 is published, but no region, by Hive staging test (shards) - dev only. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 194.46.57.73:28035 is its address.

On which Rust version is Hive staging test (shards) - dev only running?

Rust network protocol 2635 on Windows: that is what Hive staging test (shards) - dev only runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Hive staging test (shards) - dev only?

The latest refresh records Hive staging test (shards) - dev only as offline, last seen 30 hours ago. The seven-day mean is 0 players; the peak over the same period is 2.

Against other Rust servers, where is Hive staging test (shards) - dev only placed?

Over the last seven days, Hive staging test (shards) - dev only records #10,375 for player hours: the top 47% of all ranked servers.

Wipe data

What is recorded on Hive staging test (shards) - dev only on wipe day?

At their busiest, its recent wipes drew 2 players on average. 3 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Hive staging test (shards) - dev only?

Hive staging test (shards) - dev only's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 41 hours ago.

Rules and settings

Which settings does Hive staging test (shards) - dev only run, and what rules?

Gather rate for Hive staging test (shards) - dev only: not stated in the name. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Hive staging test (shards) - dev only loaded?

Generated by the game and procedural, the map measures 1,000 on Hive staging test (shards) - dev only. The name of the map reads: CraggyBuildBattleFieldArenaScri.

Filters

On Rust Graphs, which lists and filters contain Hive staging test (shards) - dev only?

These Rust Graphs lists include Hive staging test (shards) - dev only: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Hive staging test (shards) - dev only?

Tags published by Hive staging test (shards) - dev only, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; v2635 (Protocol): To join, your game must be on protocol 2635; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): us1 is the server's region code; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^o (Oxide): Plugin framework: Oxide (uMod); dev (Custom tag): The owner or a plugin set this tag; it is not standard Rust; h (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Hive staging test (shards) - dev only?

Enter client.connect 194.46.57.73:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustminigames.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
v2635
Protocol To join, your game must be on protocol 2635.
ptrak
Networking Standard network layer: RakNet.
$rus1
Region code us1 is the server's region code.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^o
Oxide Plugin framework: Oxide (uMod).

Other

dev
Custom tag The owner or a plugin set this tag; it is not standard Rust.
h
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded