StatusLive Servers online11,757 Players71,901 Populated3,470 Wiped · 3 h213 Interval5 min Date29 OCT 2026

DWG RG-S14594Server sheetchecked 13d ago

Rust Devblog Server

Offline 194.46.58.122:28015 checked 13d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#14,594top 68%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Devblog Server online, and what uptime has been recorded?

Last seen 13 days 8 hours ago; right now Rust Devblog Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 16 October 2026.

What location is recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 194.46.58.122:28015.

What Rust version is recorded for Rust Devblog Server?

Rust network protocol 2362 on Windows: that is what Rust Devblog Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Rust Devblog Server?

The latest refresh records Rust Devblog Server as offline, last seen 13 days 8 hours ago.

In the rankings, which position does Rust Devblog Server hold?

Within the top 68% of all ranked servers: Rust Devblog Server at #14,594 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 31 days 22 hours ago.

Rules and settings

Which rules and settings are recorded for Rust Devblog Server?

The name of Rust Devblog Server records no gather rate. The group limit is not published. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.

What is the map for Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Filters

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Rust Devblog Server?

Connect with client.connect 194.46.58.122:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Other

hil2cpp
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded