StatusLive Servers online11,875 Players95,389 Populated3,882 Wiped · 3 h387 Interval5 min Date29 OCT 2026

DWG RG-S1726Server sheetchecked 13m ago

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 13m ago

monthly wipes moddedoxidepve
Connect
Players now 2/ 50 4% full
7-day average3peak 12
Rank#1,726top 8%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246817:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on RFL 2.0 | Pure PvE [MOD] - NO...
Fig. 2

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online now?

Right now, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is recorded as online. About 6 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 21. Counted at its highest: 238,219 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,949 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

There is no region published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 194.50.234.140:28015.

What Rust version is recorded for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Rust network protocol 2635 and build 168909 on Windows: that is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

2 of 50 slots on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting are taken at the latest refresh. The seven-day mean is 3 players; the peak over the same period is 12. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 6 players.

What rank has been recorded for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Player hours over seven days place RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,726, within the top 8% of ranked servers.

Wipe times

On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what does the data show for wipe day?

The recent wipes averaged a busiest count of 20 players. 45 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Once a month, with the force wipe, is when RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 22 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Settings

What settings and rules apply on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Gather rate for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: not stated in the name. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Size 4,500 with seed 124032105: that is the procedural map RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear among the Rust Graphs lists and filters?

On Rust Graphs, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what is meant by each tag?

Tags published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Connect with client.connect 194.50.234.140:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://shop.rflservers.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded