StatusLive Servers online11,886 Players99,275 Populated3,950 Wiped · 3 h394 Interval5 min Date29 OCT 2026

DWG RG-S14590Server sheetchecked 15d ago

RFL Test Server

Offline 194.50.234.143:28015 checked 15d ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#14,590top 68%
Last wipe15d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RFL Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 12d 5hTue 10 Nov, 22:53 UTC
  3. 26d 5hTue 24 Nov, 22:53 UTC
  4. 35d 2hThu 3 Dec, 19:00 UTCFW
  5. 40d 5hTue 8 Dec, 22:53 UTC

The first 48 hours of its last wipes

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC15d ago 1 – running 0
Tue 29 Sep, 22:50 UTC29d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RFL Test Server, and is it up?

RFL Test Server is offline at this moment; 15 days 17 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for RFL Test Server?

No region is published by RFL Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 194.50.234.143:28015.

On which Rust version is RFL Test Server running?

On Windows, RFL Test Server runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on RFL Test Server?

RFL Test Server is not responding at the latest refresh; the last record of it online is 15 days 17 hours ago.

What rank has been recorded for RFL Test Server?

Player hours over seven days place RFL Test Server at #14,590, within the top 68% of ranked servers.

Wipe data

What is recorded on RFL Test Server on wipe day?

The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On RFL Test Server, when do wipes occur?

every other Tuesday at 22:53 UTC is how RFL Test Server wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 15 days 18 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on RFL Test Server?

The name of RFL Test Server records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for RFL Test Server?

RFL Test Server runs a procedural map of size 4,500 with seed 9889632, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does RFL Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, RFL Test Server is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On RFL Test Server, what is meant by each tag?

The game's server browser reads these tags from RFL Test Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to RFL Test Server?

In Rust, press F1 and type client.connect 194.50.234.143:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://shop.rflservers.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded