StatusLive Servers online11,847 Players92,510 Populated3,855 Wiped · 3 h385 Interval5 min Date29 OCT 2026

DWG RG-S15344Server sheetchecked 12m ago

Friendly Fire

Online 194.50.234.76:28080 checked 12m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Friendly Fire
Fig. 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Friendly Fire online, and what uptime has been recorded?

At this moment Friendly Fire is online. The uptime it reports puts the last restart at about 31 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 1 October 2026.

Is Friendly Fire stable in the figures recorded?

Average server fps over the last 48 hours is 137; the lowest was 103. Counted at its highest: 49,716 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,999 MB. Players feel low fps and a climbing entity count as lag.

In which location is Friendly Fire hosted?

A region is not published by Friendly Fire. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 194.50.234.76:28080 is its address.

What Rust version is recorded for Friendly Fire?

Rust network protocol 2634 and build 166652 on Windows: that is what Friendly Fire runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Friendly Fire?

0 of 50 slots on Friendly Fire are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Friendly Fire placed?

Within the top 69% of all ranked servers: Friendly Fire at #15,344 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Friendly Fire?

Too few wipes are on record for Friendly Fire to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 27 days 19 hours ago.

Map and rules

Which settings does Friendly Fire run, and what rules?

The name of Friendly Fire records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Friendly Fire?

Seed 25112511 and size 3,000 define the procedural map Friendly Fire generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Friendly Fire?

On Rust Graphs, Friendly Fire is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Friendly Fire, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Friendly Fire publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Friendly Fire joined?

Enter client.connect 194.50.234.76:28080 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded