StatusLive Servers online11,683 Players54,666 Populated3,397 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S15465Server sheetchecked 34d ago

Offline Multiplayer Simulation

Offline 194.53.1.237:28015 checked 34d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,465top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Offline Multiplayer Simulation
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Offline Multiplayer Simulation, and is it up?

Offline Multiplayer Simulation is offline at this moment; 34 days 17 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 23 September 2026.

In which location is Offline Multiplayer Simulation hosted?

A region is not published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 194.53.1.237:28015.

On which Rust version is Offline Multiplayer Simulation running?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Offline Multiplayer Simulation. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Offline Multiplayer Simulation?

No response from Offline Multiplayer Simulation; the server was last seen 34 days 17 hours ago.

What rank has been recorded for Offline Multiplayer Simulation?

Within the top 71% of all ranked servers: Offline Multiplayer Simulation at #15,465 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Offline Multiplayer Simulation?

The record of Offline Multiplayer Simulation's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 35 days 18 hours ago.

Map and rules

Which rules and settings are recorded for Offline Multiplayer Simulation?

Gather rate for Offline Multiplayer Simulation: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Offline Multiplayer Simulation?

Offline Multiplayer Simulation runs a procedural map, which the game generates.

Lists and filters

Where does Offline Multiplayer Simulation appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Offline Multiplayer Simulation are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Offline Multiplayer Simulation, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Offline Multiplayer Simulation publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Offline Multiplayer Simulation joined?

Connect with client.connect 194.53.1.237:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded