DWG RG-S5002Server sheetchecked 15m ago
Salty Test #1
Online 194.69.160.182:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:50 UTC2d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:10 UTC FW27d ago | 1 | halved by day 9 | 25.3 days | 3 |
| Tue 29 Sep, 06:22 UTC30d ago | 1 | held half | 2.5 days | 0 |
| Mon 28 Sep, 08:22 UTC30d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Salty Test #1, and is it up?
Right now, Salty Test #1 is recorded as online. About 2 days 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Salty Test #1 show?
92 server fps on average over the last 48 hours, and never under 20. Counted at its highest: 91,914 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 8,705 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Salty Test #1?
No region is published by Salty Test #1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 194.69.160.182:28015.
What Rust version is recorded for Salty Test #1?
On Linux, Salty Test #1 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Salty Test #1?
At the last refresh, Salty Test #1 recorded 0 players across 20 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 10:00 UTC, averaging 1 players.
What rank has been recorded for Salty Test #1?
Player hours over seven days place Salty Test #1 at #5,002, within the top 22% of ranked servers.
Schedules
What happens on Salty Test #1 on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 9.
What wipe schedule has been recorded for Salty Test #1?
There is no next wipe to predict at Salty Test #1, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 2 days 6 hours ago.
Rules and settings
Which rules and settings are recorded for Salty Test #1?
Gather rate for Salty Test #1: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
What is the map for Salty Test #1?
Seed 1337 and size 4,500 define the procedural map Salty Test #1 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Filters
Where does Salty Test #1 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Salty Test #1: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on Salty Test #1?
gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Salty Test #1 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join Salty Test #1?
In Rust, press F1 and type client.connect 194.69.160.182:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.