StatusLive Servers online11,613 Players33,251 Populated2,788 Wiped · 3 h71 Interval5 min Date29 OCT 2026

DWG RG-S11229Server sheetchecked 11m ago

Salty Test #2

Online 194.69.160.182:28025 checked 11m ago

moddedcarbon
Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#11,229top 50%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Salty Test #2
Fig. 2

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:30 UTC4d ago – – – 0
Sat 24 Oct, 23:13 UTC4d ago – – – 0
Thu 22 Oct, 18:54 UTC6d ago – – – 0
Thu 22 Oct, 15:36 UTC6d ago – – – 0
Thu 22 Oct, 15:15 UTC6d ago – – – 1
Wed 21 Oct, 18:57 UTC7d ago – – – 1
Wed 21 Oct, 18:22 UTC7d ago – – – 1
Wed 21 Oct, 16:48 UTC7d ago – – – 1
Wed 21 Oct, 16:07 UTC7d ago – – – 0
Tue 20 Oct, 23:47 UTC8d ago – – – 1
Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Salty Test #2, and is it online now?

At this moment Salty Test #2 is online. About 4 days 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 17 September 2026.

What does the recorded performance of Salty Test #2 show?

The last 48 hours give an average of 59 server fps and a floor of 43. Counted at its highest: 90,000 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,483 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Salty Test #2?

A region is not published by Salty Test #2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 194.69.160.182:28025.

What Rust version is recorded for Salty Test #2?

The platform is Linux and the version is Rust network protocol 2635 and build 169075 on Salty Test #2. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Salty Test #2?

0 of 20 slots on Salty Test #2 are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for Salty Test #2?

Over the last seven days, Salty Test #2 records #11,229 for player hours: the top 50% of all ranked servers.

Schedules

On Salty Test #2, when do wipes occur?

Salty Test #2 keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Settings

Which settings does Salty Test #2 run, and what rules?

The name of Salty Test #2 records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Salty Test #2 played?

Seed 1337 and size 4,000 define the procedural map Salty Test #2 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Salty Test #2?

These Rust Graphs lists include Salty Test #2: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Salty Test #2?

The game's server browser reads these tags from Salty Test #2: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs169075 (Build): The game build is 169075; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Salty Test #2?

In Rust, press F1 and type client.connect 194.69.160.182:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs169075
Build The game build is 169075.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded