StatusLive Servers online11,782 Players67,928 Populated3,558 Wiped · 3 h196 Interval5 min Date29 OCT 2026

DWG RG-S5004Server sheetchecked 9m ago

Evolution PvE [RaidBases, Skills, Event, Quest]

Online 195.18.27.77:35100 checked 9m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 200 0% full
7-day average0peak 2
Rank#5,004top 23%
Last wipe13d agobiweekly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Evolution PvE [RaidBases, Skills, Event, Quest]
Fig. 2

Server performance

025507510013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 14d 4hThu 12 Nov, 17:05 UTC
  3. 35d 6hThu 3 Dec, 19:00 UTCFW
  4. 42d 4hThu 10 Dec, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC13d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW27d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC41d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Evolution PvE [RaidBases, Skills, Event, Quest], and is it up?

Right now, Evolution PvE [RaidBases, Skills, Event, Quest] is recorded as online. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Evolution PvE [RaidBases, Skills, Event, Quest] stable in the figures recorded?

Average server fps over the last 48 hours is 66; the lowest was 38. Counted at its highest: 94,877 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,960 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Evolution PvE [RaidBases, Skills, Event, Quest]?

A region is not published by Evolution PvE [RaidBases, Skills, Event, Quest]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 195.18.27.77:35100 is its address.

What Rust version is recorded for Evolution PvE [RaidBases, Skills, Event, Quest]?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Evolution PvE [RaidBases, Skills, Event, Quest]. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Evolution PvE [RaidBases, Skills, Event, Quest]?

At the last refresh, Evolution PvE [RaidBases, Skills, Event, Quest] recorded 0 players across 200 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 1 players.

In the rankings, which position does Evolution PvE [RaidBases, Skills, Event, Quest] hold?

Player hours over seven days place Evolution PvE [RaidBases, Skills, Event, Quest] at #5,004, within the top 23% of ranked servers.

Wipe data

On Evolution PvE [RaidBases, Skills, Event, Quest], what does the data show for wipe day?

At their busiest, its recent wipes drew 15 players on average. 24 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 8 the crowd had fallen below half on the wipes where it did not hold.

On Evolution PvE [RaidBases, Skills, Event, Quest], when do wipes occur?

Wipes at Evolution PvE [RaidBases, Skills, Event, Quest] take place every 4 weeks on Thursday at 17:05 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 13 days 19 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which rules and settings are recorded for Evolution PvE [RaidBases, Skills, Event, Quest]?

No gather rate is stated in the name of Evolution PvE [RaidBases, Skills, Event, Quest]. 16 players per group at most. It runs the roleplay game mode, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Evolution PvE [RaidBases, Skills, Event, Quest] played?

Size 3,500 with seed 777349113: that is the procedural map Evolution PvE [RaidBases, Skills, Event, Quest] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Evolution PvE [RaidBases, Skills, Event, Quest]?

On Rust Graphs, Evolution PvE [RaidBases, Skills, Event, Quest] is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust roleplay servers. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Evolution PvE [RaidBases, Skills, Event, Quest]?

The game's server browser reads these tags from Evolution PvE [RaidBases, Skills, Event, Quest]: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): The slot count is 200; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Evolution PvE [RaidBases, Skills, Event, Quest] joined?

Enter client.connect 195.18.27.77:35100 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://evolutionrust.gamestores.app/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players The slot count is 200.
ts16
Group limit The team limit is 16.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded