DWG RG-S15709Server sheetchecked 34d ago
Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC34d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Sperrzone Staging Test online, and what uptime has been recorded?
Last seen 34 days 16 hours ago; right now Sperrzone Staging Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 24 September 2026.
What location is recorded for Sperrzone Staging Test?
A region is not published by Sperrzone Staging Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 195.201.109.240:28035.
What Rust version is recorded for Sperrzone Staging Test?
The platform is Linux and the version is Rust network protocol 2633 and build 165590 on Sperrzone Staging Test. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for Sperrzone Staging Test?
Sperrzone Staging Test is not responding at the latest refresh; the last record of it online is 34 days 16 hours ago.
In the rankings, which position does Sperrzone Staging Test hold?
Within the top 71% of all ranked servers: Sperrzone Staging Test at #15,709 for player hours, seven days recorded.
Wipe times
What happens on Sperrzone Staging Test on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. At 2 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Sperrzone Staging Test?
Sperrzone Staging Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 34 days 21 hours ago.
Map and rules
Which rules and settings are recorded for Sperrzone Staging Test?
The name of Sperrzone Staging Test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Sperrzone Staging Test loaded?
Sperrzone Staging Test runs a procedural map of size 3,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Sperrzone Staging Test appear among the Rust Graphs lists and filters?
On Rust Graphs, Sperrzone Staging Test is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Sperrzone Staging Test?
gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165590 (Build): 165590 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Sperrzone Staging Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Sperrzone Staging Test?
Enter client.connect 195.201.109.240:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/sperrzone is its website.
Server tags
Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y
Game
gmrust
mp1
ts8
v2633
cs165590
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
