StatusLive Servers online11,607 Players35,149 Populated2,874 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S15425Server sheetchecked 10m ago

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 10m ago

moddedoxide
Connect
Players now 0/ 25 0% full
7-day average0peak –
Rank#15,425top 69%
Last wipe26d agono schedule published
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on (Wunders) Dev & Testing
Fig. 2

Server performance

010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is (Wunders) Dev & Testing online, and what uptime has been recorded?

Right now, (Wunders) Dev & Testing is recorded as online. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is (Wunders) Dev & Testing stable in the figures recorded?

236 server fps on average over the last 48 hours, and never under 228. Counted at its highest: 33,020 entities, buildings, deployables and the rest of the world included. 1,557 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for (Wunders) Dev & Testing?

No region is published by (Wunders) Dev & Testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 195.201.167.33:28025.

On which Rust version is (Wunders) Dev & Testing running?

On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on (Wunders) Dev & Testing?

At the last refresh, (Wunders) Dev & Testing recorded 0 players across 25 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for (Wunders) Dev & Testing?

Player hours over seven days place (Wunders) Dev & Testing at #15,425, within the top 69% of ranked servers.

Schedules

On (Wunders) Dev & Testing, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for (Wunders) Dev & Testing?

Once a month, with the force wipe, is when (Wunders) Dev & Testing wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 26 days 5 hours ago.

Settings

Which rules and settings are recorded for (Wunders) Dev & Testing?

The name of (Wunders) Dev & Testing records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for (Wunders) Dev & Testing?

Seed 1234567 and size 2,500 define the procedural map (Wunders) Dev & Testing generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain (Wunders) Dev & Testing?

The Rust Graphs lists that carry (Wunders) Dev & Testing are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On (Wunders) Dev & Testing, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): The slot count is 25; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags (Wunders) Dev & Testing publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is (Wunders) Dev & Testing joined?

Enter client.connect 195.201.167.33:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp25
Max players The slot count is 25.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded