DWG RG-S15425Server sheetchecked 10m ago
(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is (Wunders) Dev & Testing online, and what uptime has been recorded?
Right now, (Wunders) Dev & Testing is recorded as online. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.
Is (Wunders) Dev & Testing stable in the figures recorded?
236 server fps on average over the last 48 hours, and never under 228. Counted at its highest: 33,020 entities, buildings, deployables and the rest of the world included. 1,557 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for (Wunders) Dev & Testing?
No region is published by (Wunders) Dev & Testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 195.201.167.33:28025.
On which Rust version is (Wunders) Dev & Testing running?
On Linux, (Wunders) Dev & Testing runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on (Wunders) Dev & Testing?
At the last refresh, (Wunders) Dev & Testing recorded 0 players across 25 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for (Wunders) Dev & Testing?
Player hours over seven days place (Wunders) Dev & Testing at #15,425, within the top 69% of ranked servers.
Schedules
On (Wunders) Dev & Testing, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for (Wunders) Dev & Testing?
Once a month, with the force wipe, is when (Wunders) Dev & Testing wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 26 days 5 hours ago.
Settings
Which rules and settings are recorded for (Wunders) Dev & Testing?
The name of (Wunders) Dev & Testing records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for (Wunders) Dev & Testing?
Seed 1234567 and size 2,500 define the procedural map (Wunders) Dev & Testing generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain (Wunders) Dev & Testing?
The Rust Graphs lists that carry (Wunders) Dev & Testing are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On (Wunders) Dev & Testing, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): The slot count is 25; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags (Wunders) Dev & Testing publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is (Wunders) Dev & Testing joined?
Enter client.connect 195.201.167.33:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.