StatusLive Servers online11,802 Players70,703 Populated3,677 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S15427Server sheetchecked 15d ago

pllm-test-0

Offline 198.13.252.12:28015 checked 15d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,427top 71%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on pllm-test-0
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is pllm-test-0, and is it online now?

pllm-test-0 is offline at this moment; 15 days 20 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 October 2026.

In which location is pllm-test-0 hosted?

A region is not published by pllm-test-0. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 198.13.252.12:28015.

On which Rust version is pllm-test-0 running?

Rust network protocol 2634 and build 167584 on Linux: that is what pllm-test-0 runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for pllm-test-0?

pllm-test-0 is not responding at the latest refresh; the last record of it online is 15 days 20 hours ago.

In the rankings, which position does pllm-test-0 hold?

Over the last seven days, pllm-test-0 records #15,427 for player hours: the top 71% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on pllm-test-0?

pllm-test-0's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 15 days 20 hours ago.

Map and rules

Which rules and settings are recorded for pllm-test-0?

Gather rate for pllm-test-0: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is pllm-test-0 played?

pllm-test-0 runs a procedural map, which the game generates.

Lists and filters

Where does pllm-test-0 appear among the Rust Graphs lists and filters?

On Rust Graphs, pllm-test-0 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On pllm-test-0, what is meant by each tag?

Tags published by pllm-test-0, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to pllm-test-0?

Connect with client.connect 198.13.252.12:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded