StatusLive Servers online11,837 Players77,657 Populated3,729 Wiped · 3 h257 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 13m ago

Studio V

Online 198.73.57.134:28025 checked 13m ago

moddedcarbon
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe83d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on Studio V
Fig. 2

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Studio V, and is it online now?

Studio V is up at this moment. About 27 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Studio V stable in the figures recorded?

The last 48 hours give an average of 109 server fps and a floor of 86. Counted at its highest: 44,999 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,869 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Studio V hosted?

A region is not published by Studio V. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 198.73.57.134:28025.

On which Rust version is Studio V running?

Rust network protocol 2632 and build 160450 on Windows: that is what Studio V runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Studio V?

Current player count on Studio V: 0, of 30 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Studio V hold?

Over the last seven days, Studio V records #15,335 for player hours: the top 69% of all ranked servers.

Wipe data

On Studio V, when do wipes occur?

Studio V's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 83 days 1 hours ago.

Rules and settings

Which settings does Studio V run, and what rules?

The name of Studio V records no gather rate. The group limit is 12 players. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Studio V?

Studio V runs a procedural map of size 5,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Studio V?

These Rust Graphs lists include Studio V: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Studio V?

gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): The slot count is 30; ts12 (Group limit): Team size is capped at 12; v2632 (Protocol): To join, your game must be on protocol 2632; cs160450 (Build): Build: 160450; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Studio V publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Studio V?

Connect with client.connect 198.73.57.134:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2632,gmrust,cs160450,ts12,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players The slot count is 30.
ts12
Group limit Team size is capped at 12.
v2632
Protocol To join, your game must be on protocol 2632.
cs160450
Build Build: 160450.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded