DWG RG-S15269Server sheetchecked 9m ago
Project NOVA
Online 199.115.72.20:10000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:39 UTC26d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC29d ago | 1 | halved by day 1 | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Project NOVA, and is it up?
Right now, Project NOVA is recorded as online. Counted from its reported uptime, the last restart was about 7 days 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Project NOVA show?
The last 48 hours give an average of 215 server fps and a floor of 155. Counted at its highest: 149,208 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,520 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Project NOVA?
No region is published by Project NOVA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 199.115.72.20:10000 is its address.
On which Rust version is Project NOVA running?
On Linux, Project NOVA runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on Project NOVA?
At the last refresh, Project NOVA recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Project NOVA?
Over the last seven days, Project NOVA records #15,269 for player hours: the top 69% of all ranked servers.
Wipe times
What happens on Project NOVA on the day of a wipe?
The recent wipes averaged a busiest count of 2 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.
On Project NOVA, when do wipes occur?
At Project NOVA the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 26 days 4 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Settings
Which settings does Project NOVA run, and what rules?
The name of Project NOVA records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
On which map is Project NOVA played?
Seed 1 and size 4,500 define the procedural map Project NOVA generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Filters
Where does Project NOVA appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Project NOVA are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Project NOVA?
gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Project NOVA publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join Project NOVA?
Connect with client.connect 199.115.72.20:10000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2634,^z,^y,^p,^m,^v,gmvanilla,cs166652,ts8
Game
gmvanilla
mp40
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.