DWG RG-S15255Server sheetchecked 10d ago
HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is HyperRev Rust Development | No EAC, and is it online now?
HyperRev Rust Development | No EAC is offline at this moment; 10 days 4 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 21 September 2026.
In which location is HyperRev Rust Development | No EAC hosted?
A region is not published by HyperRev Rust Development | No EAC. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 2.105.204.150:28015.
What Rust version is recorded for HyperRev Rust Development | No EAC?
The platform is Linux and the version is Rust network protocol 2634 and build 167584 on HyperRev Rust Development | No EAC. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for HyperRev Rust Development | No EAC?
No response from HyperRev Rust Development | No EAC; the server was last seen 10 days 4 hours ago.
In the rankings, which position does HyperRev Rust Development | No EAC hold?
Player hours over seven days place HyperRev Rust Development | No EAC at #15,255, within the top 70% of ranked servers.
Wipe data
What happens on HyperRev Rust Development | No EAC on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for HyperRev Rust Development | No EAC?
HyperRev Rust Development | No EAC's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 25 days 4 hours ago.
Map and rules
What settings and rules apply on HyperRev Rust Development | No EAC?
Gather rate for HyperRev Rust Development | No EAC: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is off: that is Valve's anti-cheat.
On which map is HyperRev Rust Development | No EAC played?
HyperRev Rust Development | No EAC runs a procedural map, which the game generates.
Tags
Where does HyperRev Rust Development | No EAC appear among the Rust Graphs lists and filters?
These Rust Graphs lists include HyperRev Rust Development | No EAC: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on HyperRev Rust Development | No EAC?
gmrust (Game mode): Standard survival, as Rust plays; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags HyperRev Rust Development | No EAC publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join HyperRev Rust Development | No EAC?
Enter client.connect 2.105.204.150:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.