DWG RG-S16001Server sheetchecked 24d ago
Local Test Server
Offline 2.134.73.108:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:37 UTC24d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:24 UTC26d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Test Server online, and what uptime has been recorded?
Last seen 24 days 4 hours ago; right now Local Test Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What location is recorded for Local Test Server?
A region is not published by Local Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 2.134.73.108:28015 is its address.
What Rust version is recorded for Local Test Server?
Rust network protocol 2634 and build 166586 on Windows: that is what Local Test Server runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Local Test Server?
Local Test Server is not responding at the latest refresh; the last record of it online is 24 days 4 hours ago.
Against other Rust servers, where is Local Test Server placed?
Player hours over seven days place Local Test Server at #16,001, within the top 71% of ranked servers.
Wipe data
What happens on Local Test Server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Local Test Server?
Too few wipes are on record for Local Test Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 24 days 7 hours ago.
Settings
What settings and rules apply on Local Test Server?
Gather rate for Local Test Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Local Test Server?
Seed 12345 and size 2,000 define the procedural map Local Test Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Local Test Server?
These Rust Graphs lists include Local Test Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Local Test Server?
gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Local Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Local Test Server joined?
In Rust, press F1 and type client.connect 2.134.73.108:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp15
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.