StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h41 Interval5 min Date28 OCT 2026

DWG RG-S6433Server sheetchecked 12h ago

Local Test Server

Offline 2.135.124.80:28015 checked 12h ago

moddedoxide
Connect
Players now 0/ 15 0% full
7-day average1peak 1
Rank#6,433top 29%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75112:0016:0019:0023:0002:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

05010015020012:0016:0019:0023:0002:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Local Test Server, and is it online now?

Last seen 12 hours ago; right now Local Test Server is offline. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 19 of 168 hours up, 11% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

Is Local Test Server stable in the figures recorded?

Average server fps over the last 48 hours is 123; the lowest was 94. Counted at its highest: 80,191 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,330 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Local Test Server hosted?

There is no region published by Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 2.135.124.80:28015.

What Rust version is recorded for Local Test Server?

Rust network protocol 2635 and build 168909 on Windows: that is what Local Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Local Test Server?

The latest refresh records Local Test Server as offline, last seen 12 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 13:00 UTC, averaging 1 players.

What rank has been recorded for Local Test Server?

Within the top 29% of all ranked servers: Local Test Server at #6,433 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Local Test Server?

Too few wipes are on record for Local Test Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 22 days 5 hours ago the current world was made.

Map and rules

Which settings does Local Test Server run, and what rules?

The name of Local Test Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Local Test Server?

Seed 12345 and size 3,750 define the procedural map Local Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Local Test Server?

On Rust Graphs, Local Test Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Local Test Server, what is meant by each tag?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): Slots: 15; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Local Test Server?

Enter client.connect 2.135.124.80:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp15
Max players Slots: 15.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded