DWG RG-S15400Server sheetchecked 9m ago
RadZones
Online 2.24.161.35:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:20 UTC FW26d ago | 0 | – | running | 0 |
| Wed 16 Sep, 16:30 UTC41d ago | 0 | – | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RadZones online, and what uptime has been recorded?
Right now, RadZones is recorded as online. About 10 days 3 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 16 September 2026 is when Rust Graphs first saw it.
Is RadZones stable in the figures recorded?
Average server fps over the last 48 hours is 45; the lowest was 6. Counted at its highest: 120,741 entities, buildings, deployables and the rest of the world included. 5,409 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for RadZones?
A region is not published by RadZones. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 2.24.161.35:28015 is its address.
On which Rust version is RadZones running?
On Linux, RadZones runs Rust network protocol 2634 and build 167584. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on RadZones?
Current player count on RadZones: 0, of 100 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does RadZones hold?
Within the top 69% of all ranked servers: RadZones at #15,400 for player hours, seven days recorded.
Wipe data
On RadZones, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on RadZones?
Too few wipes are on record for RadZones to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days ago.
Map and rules
What settings and rules apply on RadZones?
The name of RadZones records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for RadZones?
RadZones runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain RadZones?
On Rust Graphs, RadZones is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On RadZones, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags RadZones publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to RadZones?
Connect with client.connect 2.24.161.35:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.