StatusLive Servers online11,652 Players32,618 Populated2,799 Wiped · 3 h77 Interval5 min Date29 OCT 2026

DWG RG-S6967Server sheetchecked 11h ago

Local Test

Offline 2.26.250.204:28115 checked 11h ago

duo moddedoxide
Connect
Players now 1/ 50 2% full
7-day average1peak 1
Rank#6,967top 31%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75119:0022:0009:0012:0014:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct17 Oct23 Oct29 Oct

Top 31% of all ranked servers, and #295 of the duo servers (top 70%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:41 UTC18h ago – – – 1
Tue 27 Oct, 23:15 UTC1d ago – – – 1
Tue 27 Oct, 21:05 UTC1d ago – – – 1
Tue 27 Oct, 19:09 UTC1d ago – – – 1
Thu 22 Oct, 21:34 UTC6d ago 1 – 4.9 days 0
Thu 22 Oct, 15:50 UTC6d ago – – – 0
Thu 22 Oct, 09:52 UTC6d ago 1 – 0.5 days 0
Wed 14 Oct, 16:00 UTC14d ago 1 held half 7.7 days 1
Sun 11 Oct, 21:10 UTC17d ago 1 held half 2.8 days 1
Sat 10 Oct, 15:44 UTC18d ago 1 – 1.2 days 0
Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Local Test, and is it online now?

The current state of Local Test is offline, with the last sighting 11 hours ago. 27 of 168 hours up over the last 7 full days, which is 16% of the time. On 18 September 2026 is when Rust Graphs first saw it.

What location is recorded for Local Test?

A region is not published by Local Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 2.26.250.204:28115.

On which Rust version is Local Test running?

On Windows, Local Test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Local Test?

The latest refresh records Local Test as offline, last seen 11 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 20:00 UTC, averaging 1 players.

What rank has been recorded for Local Test?

Player hours over seven days place Local Test at #6,967, within the top 31% of ranked servers. Within the duo group it places #295.

Wipe times

On Local Test, when do wipes occur?

None of the resets at Local Test, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Settings

What settings and rules apply on Local Test?

No gather rate is stated in the name of Local Test. Groups: 2 players maximum (duo). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Local Test?

Local Test runs a procedural map, which the game generates.

Filters

Where does Local Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local Test are: Duo Rust servers and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Local Test?

The game's server browser reads these tags from Local Test: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Local Test joined?

Connect with client.connect 2.26.250.204:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts2
Group limit Team size is capped at 2.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded